I assume everyone runs DMB or something like that. But you are raiding ICC, you have already learned all the lessons tought by raiding since vanilla right? No? Oh. It will go poorly for you if you forget to come back.ĭeathbringer Saurfang - This fight is the first fight in ICC that is difficult. Make sure you come back to the ship when your tank does. Rocket boost over just behind your tank, drop your totems, and spam chain heal. If you are assigned to go to the other ship. There will be targets showing up on the ground around you. If you are assigned to stay on the ship you have a pretty easy job. Raid members will be jumping off the ship and therefore going out of range and LoS through the entire encounter. I cry foul and want this fixed NOW! This fight is pretty chaotic as far as healing goes. All I know is that bear tanks become bears with rockets on their bums, but when we shift to ghost wolf, we get a "Can not be used while shape shifted" error. Icecrown Gunship Battle - Three weeks into this new content and I am still not sure what is going on in this fight. Try to keep everyone topped off, run your standard riptide rotation on the tanks, and chain heals on the raid. Again as far as healing goes there is no big "gotcha" in this fight. As always do not stand in the fire.or death and decay. She will also drop death and decay on the ground. Nobody wants to be killed by their friends. During the adds phase while Melee and Ranged are taking care of the mana shield, the Lady will randomly mind control people. There is an element of controlled chaos in this encounter. I am not DPS so I am not sure what the adds abilities are. She will spawn adds in the front and either side of the room. The event starts with the Lady in the back of the room protected my a mana shield. Lady Deathwhisper - I found this to be an incredibly fun fight. This will get the dps/healer out of the spike faster, and lower the over raid healing required. If you have mana and casting time to spare, it would not hurt to throw an instant cast damage spell on the bone spikes if you can. This fight just requires raid awareness, and keeping players topped up. If you are on tanks stay just outside of his hitbox with the rest of melee. If you are assigned to raid heals, your best bet is to stand behind Marrowgar, close enough to melee that they can break off the boss and get you out of the Bone Spikes, but far enough away to get out of the way of the whirlwind when it starts. Strafing is the easiest way to avoid these slow moving lines.ĭepending on your healing assignment, there is a few different things to do. He also shoots out lines of frost during the whirlwind. Phase two is the whirlwind phase, he does a AOE that ticks higher the closer you are. As in all raid settings, do not stand in the fire. During phase one he does a line of frost, that ticks for a substantial amount of damage. He does a cleave that does a fairly high damage to the tank and 2 closest melee. This is a 2 phase encounter and as such is mostly just a tank-n-spank affair. He is no Atumen mind you, but pretty easy as far as raid encounters go. Lord Marrowgar - As is the case with almost all raids the first boss is pretty easy. This guide is aimed specifically at shaman, but I am sure other healing classes may benefit from it. It took us four total attempts to pull this off with the pickup raid.With the opening of the second wing of ICC I figure it is about time for the Sham-Wows guide to healing ICC. Of the two "patchwork" type bosses at the start of Plagueworks, Festergut is considered to be the more difficult of the two. The "professor" voice in the background is the final boss of the wing. There's also another "miniboss" named "Precious" that patrols the other hallway.Ī fairly easy boss, except I didn't really know what I was doing. Stinky is a "miniboss" that patrols the hallways leading up to the first two major bosses in the Plagueworks portion of ICC. I forgot to turn on the FRAPS recorder at the start, so I missed out on the NPC dialog. This fight is the last of the "Lower Spire" (first area) of ICC.
So you'll see that I jump over and then jump back. I also misunderstood the call to change ships, and though the "main" ship was the Horde's ship and not the Alliance's ship.
Xav fell off the side of the ship at about the 3:15 mark and got teleported back up. My user interface also leaves a bit to be desired and I really think I need to remap one or two spells to different keys. This is my first raiding in over a year, so I'm very rusty. Just a few videos from the Icecrown Citadel 25-person PUG-style gDKP raid that I attended over the weekend.